Abstract:
Educational methods are evolving quickly, introducing innovative approaches to language teaching, such as robot-assisted language learning and the gamification of educational content. There’s a substantial amount of research on using technology to assist in teaching English as a second or foreign language to children. Findings from studies that incorporate robots into language learning have consistently indicated that they enhance the learning experience and boost children’s educational achievements.
This study presents a robot-assisted word-to-picture matching game designed for English learners, offered in two distinct modes. The objective is to introduce a game-based English learning activity supported by robots and to evaluate two versions of the game: a standard version and a version with priority selection. A within-subject experiment involving 17 children aged 7 to 8 years old was conducted to compare learning outcomes from each game version. The findings demonstrated a notable improvement in learning gains with the priority selection algorithm over the standard game version.
Reference:
Ilyas et al, 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI ’23). Association for Computing Machinery, New York, NY, USA, 711–715.